P-p-pax day 2 is up and runnnning!
Apologies for the late posting! I’ve been waiting for Ashley to add his points in this post but he’s been quite sick lately, hence the delay. In better news, I hope everyone has bought their PAX tickets for 2015!!
As we were both super tired from the night before, we woke up later than planned woops. Since we missed getting to Maccas for brekky on time, which I was craving and knew we weren’t going to make the few morning panels that we had planned to attend, we just took our time getting ready and eating Huff haha. Received a couple of texts from friends asking our whereabouts so we could meet up woops. #NotEvenThereYet #StillEating
We arrived around 12pm and met up with Amelia, Alex and AK before heading in to the Expo Hall.
We wandered around a bit, played some indies and accidentally lost the rest of the group lol. Ash and I checked our schedule and noticed we only had a couple of minutes to check out ‘What’s driving the future of PC gaming?’. We were a bit worried because it seemed like a bigger panel and were afraid it was going to be like Bioware’s lines xP! Thankfully, it wasn’t and we got decent seats despite not lining up woo!
There was a good line up of big shots from Ubisoft to Alienware (which you can see above) who discussed in depth the future of PC gaming. They spoke about the fusion of lounge and pc gaming, which included Alienware discussing their steam box. I really enjoyed this panel …until Chris Roberts started speaking lol. He interrupted the other panellist a few times rudely (asking if the consoles were paying Occulus to speak highly of them, and to tell Ubisoft that Assasins Creed’s graphics at E3 were a lie), and went on a couple of long monologues that put me to sleep (literally).
After this, we dashed to the Fruitbat theatre because Rym was running another panel, this time on Losing!
Again, his talk was engaging as he discussed how although in general he hates losing, there are certain circumstances where losing can be beneficial and add to the game play! For example, in the tabletop rpg Wheel of Fire where failing dice rolls adds to your storyline or in the game, Five Nights at Freddy’s where you get a jump scare. In comparison, Super Mario Bros is a story of winning, losing isn’t part of the story. Dying means reloading until you don’t die
Ash and I remembered that we wanted to check out the EA lounge and play the demo of Dragon Age: Inquisition so we headed there! Stupid us didn’t realise how many people were already waiting to play the game and we were told it’d be a 2.5 hour wait to play so we decided we’ll come back the next day :( This was super upsetting for a couple reasons that I’ll discuss in the next post!
Disappointed, we headed back down to the Expo Hall and caught up with the rest of the crew.
We watched Kyon play Just Dance for quite some time lol, and then we all had a turn at a speed typing competition. The damn keyboard was broken lol so that half the time, it didn’t even register the keys we typed. I’m proud to say that I came #11 with a score of 0.486 seconds to type ‘Novatouch’ woo! OJ came #14 and Kyon got #25 :)
Ash and I got separated from the group again whilst we aimed to check out more of the expo hall.
Notably, we got to play an indie game on the Occulus Rift. With the developer pack being available to purchase, there was a couple of Occulus Rifts around the expo hall this year to try out (instead of waiting at the main Occulus Rift stall for ages lol). The game we tried was Dead End Alley. The aim of the game is literally just to chop as many zombies as you can before you die haha. The whole experience was alright but not as amazing as I thought it’d be!
Ashley then tried out another Occulus Rift indie game – ZVR Apocalypse. I… was not going to do this haha.
The zombies looked a hella lot more terrifying and I wanted to sleep peacefully so I sat nearby whilst Ashley lined up to play :P Hilariously, just before Ash’s turn, a girl was playing and she freaked out so much that she pulled the Occulus Rift off within 1 minute of having it on haha. Thank goodness I didn’t play lol! Of course, #Macho #Manly Ash said it wasn’t scary at all -_-‘ He said the game was pretty much a really, REALLY basic (read: bad) zombie shooter with the added gimmick of aiming with the Occulus. Whatever was in the centre of your vision was your target.
After receiving countless texts from Alex about being hungry, we ventured off to find the crew for dinner.
We attempted to wait for Kyon to finish his tournament for awhile, but then decided we were all too hungry to wait any longer :P We wanted to eat at Merrywell, which was conveniently right near us (PAX 2014 location was amazing) but with the races being on as well, there was no way we could get a spot. We ventured in to Crown next and again, all the restaurants in there were full, so we made it our mission to find a big enough table in the food court! After finding a table, Ash and I eventually decided we’d get takeaway from the Merrywell and just eat it in the food court haha.
After dinner, Ash and I ventured back to Pax whilst the rest headed off home.
We bumped in to Kyon, and we decided to paint some miniature together while Ash played some tabletops with some of his buddies. Unfortunately, the mini painting section closed at 10:00pm, so Kyon and I were kicked out before we got to finish ;A; but nevermind! The three of us headed to the Console gaming section and played Battle Stadium D.O.N (aka. Shounen Smash Bros) haha it was heaps of fun :P Then, we played Sonic Racing on the PS3 and maaaaannn, I really hate racing games but that might be because I suck at them considerably (especially vs-ing these guys).
I was super tired by this point, and luckily it was closing time so we had to leave haha.
On the way home, Ash and I stopped by the 7eleven near my place to stock on Mothers for the following day. Amusingly, the worker had accidentally locked himself out so we couldn’t get anything lol! Thankfully, he eventually found a way in.
END OF DAY TWOOOO!