Australia Pax Day 1

Hello! So this post is slightly late, mainly because after such an amazing weekend, we had to catch up on the ‘real world’. As mentioned in last year’s PAX post, we were super keen to go this year and purchased a 3 day pass as soon as they started selling tickets on their website (I might have done this during work sneakily).

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Forgetting that normal people still had work (I took annual leave), I arrived at Ash’s house slightly late due to peak hour traffic. Not that it really mattered anyway -_- Ash wasn’t ready and Lawrence hadn’t arrived yet. After grabbing Huff for brekky, we began our drive to the Melbourne Convention & Exhibition Centre. I would like to quickly mention that the new location was a humongous upgrade and just a whole lot better than last year’s Showgrounds.

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The first thing that we had planned to do was attend a panel at 11am titled ‘How to Win Every Game‘. Now, as usual, we were running late lol. After parking, Ashley pretty much sprinted to hopefully get in on time (I slowly caught up to him). Unfortunately, Ash didn’t realise you needed to get the R18+ wristbands to get in the panel (even though the panel wasn’t R18+) so he had to run all the way back down and up two flights of stairs so he could be let in lol. Even though this wasn’t a large and popular panel, it was still freaking amazing. It was run by a guy named Rym who was an exceptional public speaker. He delivered an entertaining overview of some points of game theory, psychology and other random theories, all with the aim of applying them to winning every tabletop AND video game ever.

The panel ended and Ash was pretty happy at how it went, so he dragged me in to another nearby panel that he preplanned – “The Golden Age of Tabletop Gaming“. For some crazy reason, he wanted to sit in the front row…which turned out to be a bad move as the panel didn’t interest us and we couldn’t leave without looking rude ….SIGH! So what was so crap about this panel? Well, among many of the things he did say, one of his scintillating revelations was the recent spike in sales of boardgames at Target…. DAS GR8 THX M8!

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It was finally time for lunch so of course, when we saw Baby Burgers (see here) we decided to get it! Unfortunately for us, their menu had changed and there was no dericious ‘Classic Baby’ for us to order :(  Instead, there was new burger (was some video game themed name but forgot what it was) which was alright but we both preferred their previous offerings. On the bright side, the chips and dip still tasted great! ♥

After eating, we finally headed towards the Expo Hall!!! *_* Wooo As always, this is clearly my favourite part of most conventions – especially PAX. There’s always just so many things to see, play and do. We wondered around for a bit, bumping in to friends here and there. But more importantly, we got to play games woo! Notable games that we played on Day 1 would be: Hand of Fate and Black Annex!

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Celine and Martin, as always, doing amazing LoL cosplays of Riven and Talon!
Yep, these are about the only cosplays I took photos of since I’m too shy to ask randoms for photos :P

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Our next panel was ‘Bioware: Stories You Can Play’ at 5:30pm, but we anticipated that lines would get crazy long with the imminent release of Dragon Age: Inquisition, so we headed to the Bioware Panel 1.5 hours early to ensure we got seats. It was no surprise that there was already a line, but thankfully we were still in the first handful of people who were lining up! About an hour in, the line was so freaking huge that it hit the other stairwell in the Exhib centre (attempted picture below)… we might have laughed at the incredulous looks on all the late comers faces when they were told to go all the way to the other side of the line lol. #earlybirdgetsgoodseats

Thankfully, all that waiting did get us good seats that were approximately 5-7 rows from the front! Woo.

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The Bioware Boys : (L-R) Mike Laidlaw (Creative Director), Aidan Scanlan (Assistant Director of Design), Devon Gardner (Desktop Support) and Mark Wilson (Lead Technical Designer)

As possibly the pre-eminent storytellers in the industry, the boys from Bioware gave us a run down on story delivery in video games. Using their back catalogue – which itself paints a vivid tapestry of the western rpg – as a basis for discussion, starting from their inception with Baldur’s gate and all the way through to the present with Dragon Age: Inquisition, they explained how their narrative methods changed as technology updated. Of note, when Mike Laidlaw asked his Bioware buddies what their favourite use of ‘storytelling’ in a game was (excluding their own of course), each chose an indie! It was definitely an interesting panel, and if you would like to see it then you can over HERE!

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After the panel ended, we headed off home. It would’ve been great to have stay at PAX longer on the Friday, but we had a post-PAX party waiting for us at Ash’s! After binging on KFC, the boys sat down to play 4-player Gauntlet as they were all too tired to play any sort of strategical board game, while I played Injustice on my PS Vita.

Remembering that I had to wake up early for Day 2, I fell asleep quite quickly :P
And that’s it for  Day 1. PAX DAY 2 will be up sooooon! (Quick shout out to Ash for helping me with this post)

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